Menu
Cthulhu   Builds & Guides

Cthulhu Builds & Guides – Smite Source Guru Fire

Favor: 5500
Gems: 200

Cthulhu Statistics

500 (+95)
Health
210 (+38)
Mana
370 (+0)
Speed
1/1/1x dmg & swing. Range of 16/20/20 + AoE
Progression
16 (+0)
Range
0.9 (+1.2)
Attack / Sec
38 (+ 1.5) + 20% of Magical Power
Damage

Cthulhu Skills

Cthulhu Skill Prey On Fear

Prey On FearPassive

Cthulhu breaks down the mental fortitude of enemy gods, applying stacks of Torment with abilities and the final hit of his basic attack chain. On reaching 4 stacks of Torment, enemies are afflicted by Insanity. Additionally, Cthulhu gains Magical Power per nearby enemy god with Insanity.

Torment Duration: 5s
Insanity Duration: 20s
Magical Power: 25 per enemy with Insanity

Cthulhu breaks down the mental fortitude of enemy gods, applying stacks of Torment with abilities and the final hit of his basic attack chain. On reaching 4 stacks of Torment, enemies are afflicted by Insanity. Additionally, Cthulhu gains Magical Power per nearby enemy god with Insanity.
|
| Torment Duration: 5s
| Insanity Duration: 20s
| Magical Power: 25 per enemy with Insanity

Cthulhu Skill Sanity Break / Sever

Sanity Break / Sever

1
X
Sanity Break: Cthulhu sends out a terrifying blast of energy, dealing damage to all enemies hit and reducing their Attack Speed. Enemies hit by this ability also do reduced damage to Cthulhu for 6s. This ability applies 1 stack of Torment, 2 if the enemy hit is facing Cthulhu or Fears them instead if they are afflicted with Insanity. Successfully consuming Insanity permanently increases the base mitigation of this ability.

Ability Type: Line
Damage: 100 / 155 / 210 / 265 / 320 (+25% of your Magical Power)
Protection Reduction: 3% stacking up to 5 times
Debuff Duration: 5s
Cost: 0
Cooldown: 1s

Cthulhu Skill The Mire / Devastate

The Mire / Devastate

2
A
The Mire: Cthulhu summons a portal creating a slowing field of eldritch mire at the target location. While Cthulhu channels, The Mire continues to grow as the portal fires out two masses of corruption that hit and damage all enemies in the field.

The first shot also Slows enemies while the second Roots them, both hits applying 1 stack of Torment. Cancelling the ability early stops The Mire from growing or the portal from firing additional shots.

Ability Type: Ground Target
Damage: 140 / 175 / 210 / 245 / 280 (+20% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 5s

Cthulhu Skill Rushing Terror / Transfuse

Rushing Terror / Transfuse

3
B
Rushing Terror: Cthulhu creates two twisting projectiles at his sides as he unfurls his wings and charges forwards, damaging, stunning and knocking away enemies hit. The projectiles follow at a slightly slower pace but travel further, damaging enemies as well. Enemies hit by Cthulhu or the projectiles gain 1 stack of Torment.

Ability Type: Area
Damage: 120 / 140 / 160 / 180 / 200 (+20% of your Magical Power)
Ally Healing: 8 / 9 / 10 / 11 / 12% Max Health
Power: 20 / 25 / 30 / 35 / 40
Movement Speed: 20%
Duration: 3s
Cost: 70
Cooldown: 6s

Cthulhu Skill Descend Into Madness

Descend Into Madness

4
Y
Cthulhu reveals his true form as he plunges the battlefield into R’lyeh while any enemies caught nearby are damaged.

In this form Cthulhu gains increased Health, becomes immune to Crowd Control and gains access to new abilities. Enemies near Cthulhu gain stacks of Torment, increasing in pace if they are facing him. Enemies also suffer the debuff effects of Sanity Break, causing them to deal less damage to Cthulhu.

Ability Type: Stim
Damage: 160 / 205 / 250 / 295 / 340 (+50% of your Magical Power)
Max Health: 30%
Duration: 10 / 11 / 12 / 13 / 14s
Debuff Radius: 50
Cost: 100
Cooldown: 120s

*NOTE* Cthulhu cannot use relics while in his ultimate form.

Cthulhu Lore

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah-nagl fhtagn.

In his house at R’lyeh, dread Cthulhu waits dreaming. For him the sleep of aeons is as but a momentary stillness, and in his dreams he speaks to those who would listen. He erodes the minds of the weak, and emboldens the mad. The wind gibbers with his voice, and the earth rumbles with his thoughts.

Iä! Iä! Cthulhu fhtagn!

He once ruled where the feeble gods of Earth rule now, and where they now rule he will rule again. For his hand is at their throats, and they see him not. After summer is winter, and after winter, summer. He waits patient and potent, for the stars to be right.

Iä! Iä! Cthulhu fhtagn!

Nor is he alone in his waiting, for there are those who would worship him, hidden in distant wastes and dark places. There they make ready for the time when they will liberate their master from his long sleep with their prayers. Great Cthulhu will awaken to bring the whole of the earth under his sway once more and to teach man new ways to shout and kill.

Iä! Iä! Cthulhu fhtagn!

Now, as the stars move into their foretold conjunctions, and the great tree withers, R’lyeh rises from the sea and great Cthulhu frenzies forth to reassert his ancient dominion. He plants seeds of madness in the minds of the dreamers, and calls to those who would serve him.

Iä! Iä! Cthulhu fhtagn!

The old gods will fall before him as he shatters the chains of reason, and commands lunacy to rush forth upon the world. Kings will be made mad, the mad will become kings and not even the dead will be spared his wrath.

Iä! Iä! Cthulhu fhtagn!

The stars are right. Cthulhu rises.

Iä! Iä! Cthulhu fhtagn!