Menu
Fenrir   Builds & Guides

Fenrir Builds & Guides – Smite Source Guru Fire

Favor: 5500
Gems: 200

Fenrir Statistics

455 (+78)
Health
230 (+35)
Mana
370 (+12)
Speed
None
Progression
12 (+0)
Range
1 (+1.7)
Attack / Sec
38 (+ 2.3) + 100% of Physical Power
Damage

Fenrir Skills

Fenrir Skill Unbound Runes

Unbound RunesPassive

Fenrir gains efficiency as he attacks. Every hit from a Basic Attack activates 1 Rune, up to a max. of 5. Unchained, Brutalize, and Ragnarok gain additional benefits when used at maximum Runes and the Runes are consumed. Enemy gods that Fenrir kills will fully activate all of his Runes. Assisting with a kill will grant Fenrir 3 Runes.

Ability Type: Buff

Fenrir Skill Unchained

Unchained

1
X
Fenrir leaps forward, dealing damage to all enemies when he lands. At full Runes, the leap Stuns the enemies hit. If the leap hits a god, the Cooldown is reduced by 30%.

Ability Type: Leap
Damage: 85 / 145 / 205 / 265 / 325 (+95% of your Physical Power)
Stun: 1s
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 15s

Fenrir Skill Seething Howl

Seething Howl

2
A
Fenrir rears back and howls, gaining 2 stacks of Unbound Runes and inspiring himself with a Physical Power and Lifesteal Buff.

Ability Type: Buff
Physical Power: 20 / 35 / 50 / 65 / 80
Physical Lifesteal: 35%
Buff Duration: 6s
Cost: 60
Cooldown: 13s

Fenrir Skill Brutalize

Brutalize

3
B
Fenrir gains increased protections and pounces to his ground target location. If there is an enemy in the radius, he strikes them 4 times, dealing additional damage with each strike and hits enemies around the target for 60% of the damage. While casting this ability Fenrir is immune to knockups. At full runes, each strike gains 15% additional Physical Power scaling.

Ability Type: Leap
Damage: 45 / 75 / 105 / 135 / 165 (+50% of your Physical Power)
Damage (Total): 180 / 300 / 420 / 540 / 660 (+200% of your Physical Power)
Protections: 5 + 1 per level
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s

Fenrir Skill Ragnarok

Ragnarok

4
Y
Upon Ragnarok, Fenrir grows massive in size, becoming immune to Crowd Control while moving faster. Fenrir bites enemy gods, dealing Physical damage and carrying them away. Biting a Crowd Control immune target deals the damage but ends his Ultimate. At full Runes, his Protections double.

Ability Type: Single Target
Damage: 200 / 275 / 350 / 425 / 500 (120% of your Physical Power)
Movement Speed: 75%
Carry Duration: 2s
Cost: 100
Cooldown: 90s

Fenrir Lore

Mortals must rely on the wisdom of the Gods, but never forget they are fallible. They can be petty, churlish, and worst of all, wrong. What are the consequences for their mistakes? They should have slain the wolf-beast Fenrir, but they chose instead to bind him. Despite the warnings and prophecies he would tear Odin apart at Ragnorok and devour the earth and sky, they did not end Loki’s son. Now, terror roams free. It is unknown how, but Fenrir is Unbound.

Thrice they tried to bind him, each time convincing Fenrir that the chains were nothing more than a challenge for his strength, a test to see if he could shatter them. The first two God-forged fetters were easily broken beneath the beast’s terrible power, but the third was a ribbon, dwarf made, and Fenrir grew suspicious of the God’s intentions. As a show of faith, he demanded one of them place a hand in his mouth, and if the ribbon proved magical in nature, he would exact punishment. Brave, if foolish, Tyr put his fist in Fenrir’s maw as the ribbon was secured to the wolf’s leg. Fenrir strained and screamed, but could not break free, and in rage, he devoured Tyr’s hand.

For a time, Fenrir was forgotten, the dire prophecy just a memory. But they were all warned and the Gods did nothing. Fenrir is hungry now, the first hunter, an alpha among sheep, but no flesh will satisfy his need. It is revenge he craves, and now he is Unbound.