Attack / Sec
| Magical Scaling: 15%
Damage: 80 / 130 / 180 / 230 / 280 (+60% of your Magical Power)
Banish Duration: 1.5s
Wall Portal Duration: 5s
Wall Portal Range: 100
Damage: 100 / 165 / 230 / 295 / 360 (+80% of your Magical Power)
Cost: 70 / 75 / 80 / 85 / 90
Active: Janus opens a multi-dimensional rift. Enemies who pass over the rift are slowed, and marked with Phase. Targets in Phase take additional Magical scaling damage when hit by Janus’ damaging abilities.
Phase Slow: 25%
Additional Scaling: 20 / 30 / 40 / 50 / 60
Rift Duration: 3 / 3.5 / 4 / 4.5 / 5s
Movement Speed: 10 / 12.5 / 15 / 17.5 / 20% per Portal
Passive Duration: 5s
Cost: 60 / 65 / 70 / 75 / 80
Through Space and Time
Enemies hit by the energy ball take damage, increasing in Magical scaling the further the energy travels. Janus is immune to Crowd Control whilst firing.
Damage: 300 / 400 / 500 / 600 / 700 (+75% of your Magical Power)
Distance Scaling: 100% of your Magical Power at distance greater than 800
Bearing two faces, Janus is ever looking to the future and to the past, knowing both but controlling neither. He is only the in-between, found in the changing of seasons, at the birth of a child, at the entrances to the temple and the tavern. For this reason the Romans named the first month after him: January – a portal between the old year and the new.
Yet the Roman emperors also attribute a strange tradition to Janus. At each end of his temple stand massive doors. In times of peace, these doors are closed, but in times of war, flung open. As Rome rose to power, rarely were these doors shut, but almost four hundred years of peace have clothed Rome since then and the temple has grown dusty with absence. These days, however, the doors are open once more. It seems war has returned, and the greatest of changes are upon us.