Menu
King Arthur   Builds & Guides

King Arthur Builds & Guides – Smite Source Guru Fire

Favor: 5500
Gems: 200

King Arthur Statistics

485 (+83)
Health
230 (+40)
Mana
370 (+0)
Speed
1x dmg, .33x in AoE; lunge when no target in range
Progression
16 (+0)
Range
1 (+0)
Attack / Sec
39 (+ 2) + 100% of Physical Power
Damage

King Arthur Skills

King Arthur Skill Steadfast

SteadfastPassive

Each ability that damages a god results in a stack of Steadfast, reducing damage taken and increasing energy gain. Each time King Arthur uses an ability he swaps between his Standard and Combo Abilities. All Abilities are Instant Cast. Attack Speed and Item Passives do not benefit his Basic Attacks. Attack Speed increases his energy gain.

Ability Type: Buff
| Damage Mitigation: 1% per Stack
| Bonus Energy Gain: 20% per Stack
| Duration: 15s
| Max Stacks: 4
| Attack Speed Conversion: 33%

King Arthur Skill Overhead Slash / Hamstring

Overhead Slash / Hamstring

1
X
Standard: King Arthur deals a devastating overhead blow in Melee range that creates a slashing attack that travels forwards. Enemies hit by the Melee strike takes 30/35/40/45/50% of the damage from the Slicing attack.

Combo: King Arthur swipes low, crippling and damaging enemies that are struck.

Ability Type: Line / Cone
Slash Damage: 60 / 115 / 170 / 225 / 280 (+60% of your Physical Power)
Combo Damage: 60 / 120 / 180 / 240 / 300 (+60% of your Physical Power)
Cripple Duration: 1.25s
Energy Gain: 3
Range: 70 / 30
Cost: 35 / 40 / 45 / 50 / 55
Cooldown: 14s

King Arthur Skill Battle Stomp / Uppercut

Battle Stomp / Uppercut

2
A
Standard: King Arthur stomps on the ground with heavy force, causing enemies around him to take damage and become slowed.

Combo: King Arthur charges forward, stopping on first god hit. At the end of the charge King Arthur unleashes an uppercut, knocking up enemies into the air.

Ability Type: Circle / Dash
Stomp Damage: 40 / 65 / 90 / 115 / 140 (+40% of your Physical Power)
Slow: 20 / 25 / 30 / 35 / 40%
Slow Duration: 2.5s
Uppercut Damage: 50 / 95 / 140 / 185 / 230 (+40% of your Physical Power)
Energy Gain: 4
Range: 20 / 35
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 14s

King Arthur Skill Twin Cleave / Bladestorm

Twin Cleave / Bladestorm

3
B
Standard: King Arthur unleashes two cleave attacks while charging forward. Enemies hit by a cleave take damage and have their protections reduced.

Combo: King Arthur swings Excalibur around him, charging forward and damaging enemies 5 times before winding up a final strike that deals more damage. King Arthur is immune to Knockup for the duration.

Ability Type: AoE / Dash
Cleave Damage: 35 / 60 / 85 / 110 / 135 (+30% of your Physical Power)
Protection Shred: 7%
Spin Damage: 10 / 30 / 50 / 70 / 90 (+15% of your Physical Power)
Final Damage: 30 / 80 / 130 / 180 / 230 (+40% of your Physical Power)
Energy Gain: 1.5
Radius: 10 / 20
Cost: 40 / 45 / 50 / 55 / 60
Cooldown: 16s

King Arthur Skill Sundering Strike / Excalibur's Wrath

Sundering Strike / Excalibur’s Wrath

4
Y
35 Energy: King Arthur winds up a massive jab, charging forwards slightly before striking. Enemies hit by this jab are stunned for 1s.

80 Energy: King Arthur charges forward with Excalibur drawn. If King Arthur hits an enemy god, he launches them into the air and unleashes a barrage of 6 attacks, after which he launches them back to the ground dealing damage to the target and any enemy below.

Ability Type: Line / Dash
Jab Damage: 100 / 160 / 220 / 280 / 340 (+65% of your Physical Power)
Charge Damage Per Hit: 10 / 25 / 40 / 55 / 70 (+10% of your Physical Power)
Charge Max HP Damage per Hit : 2% Max HP Damage as Physical Damage
Landing Damage: 50 / 110 / 170 / 230 / 290 (+50% of your Physical Power)
Landing Max HP Damage: 5 / 7 / 9 / 11 / 13% Max HP Damage as Physical Damage
Mana Cost: 40
Cooldown: 20s

King Arthur Lore

It is often in the time of greatest strife, when a land and its people rest on the precipice of destruction, that a hero shall rise to deliver them from ruin. So it was in the ancient land of the Britons, a realm torn asunder by darkness and war, that the greatest king they would ever know would come. He was Arthur, son of Uther Pendragon, King and Warden of Camelot.

His coming was prophesied by the great wizard Merlin, glimpsed in a comet burning through the night sky, herald of the monarch who would unite all Camelot and usher her into a new age of peace and prosperity. Though little older than a boy when King Uther fell and the mantle of ruler was passed down to him, Arthur would rise and take hold of his destiny as savior of his people. Benevolent and adept in statecraft, honorable and cunning in war, Arthur was the symbol of a new Briton.

In his hand is Excalibur, that mythic blade of divine power that only the most just of rulers may wield. Ever since the fateful day she first came into his possession, the sword has never left Arthur’s side, and countless are the foes he has brought low with her, the blade’s power amplified even further by his exemplary prowess in battle.

Arthur has withstood any foe who has sought Camelot’s downfall, be it the numberless hordes from beyond the seas or the sinister plots of those from within his own house. No matter the scheme, or the enemy, with the aid of his mage Merlin and his knights, Arthur has prevailed, for so long as he draws breath, Camelot’s lord shall not rest until her safety is won.

Now, the great King hears the call of Avalon, and answers.