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Ra Builds & Guides – Smite Source Guru Fire

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Gems: Free

Ra Statistics

385 (+68)
Health
255 (+48)
Mana
360 (+0)
Speed
None
Progression
55 (+0)
Range
0.88 (+1)
Attack / Sec
34 (+ 1.5) + 20% of Magical Power
Damage

Ra Skills

Ra Skill Speed of Light

Speed of LightPassive

Every time Ra uses an ability, his movement speed is increased.

Ability Type: Buff
| Movement Speed: 5%
| Max Stacks: 3
| Lifetime: 15s

Ra Skill Celestial Beam

Celestial Beam

1
X
Ra summons a moving beam of intense light from the sky, doing damage to anyone caught under the beam.

Ability Type: Line
Damage: 95 / 155 / 215 / 275 / 335 (+100% of your Magical Power)
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 10s

Ra Skill Divine Light

Divine Light

2
A
Light starts to emanate from Ra, stacking a slow every .5s on enemies near him. After 2s, the light detonates, doing damage and increasing the slow duration. Any enemies facing Ra at the time of the explosion are also blinded. Additionally, Ra cleanses himself of Slows and becomes immune to Slows for 0.6s when activated.

Ability Type: Area
Damage: 70 / 120 / 170 / 220 / 270 (+55% of your Magical Power)
Slow per Stack: 5%
Detonate Lifetime: 3s
Radius: 30
Cost: 60 / 65 / 70 / 75 / 80
Cooldown: 12s

Ra Skill Solar Blessing

Solar Blessing

3
B
Ra summons a pillar of blessed light. Allies inside the blessing have increased Power, Protections and are Healed every second. Enemies are damaged every second.

Ability Type: Ground Target
Damage per Tick: 20 / 32 / 44 / 56 / 68 (+20% of your Magical Power)
Damage (Max): 120 / 192 / 264 / 336 / 408 (+120% of your Magical Power)
Healing per Tick: 10 / 20 / 30 / 40 / 50 (+10% of your Magical Power)
Healing (Max): 60 / 120 / 180 / 240 / 300 (+60% of your Magical Power)
Magical Power to Allies: 14 / 18 / 22 / 26 / 30
Physical Power to Allies: 8 / 11 / 14 / 17 / 20
Magical and Physical Protection to Allies: 8 / 11 / 14 / 17 / 20
Lifetime: 6s
Radius: 20
Cost: 65 / 75 / 85 / 95 / 105
Cooldown: 18s

Ra Skill Searing Pain

Searing Pain

4
Y
Ra calls on the power of the sun to decimate his foes in an extreme blast of heat in front of him, doing damage to all enemies unlucky enough to find themselves in the path.

Ability Type: Line
Damage: 400 / 475 / 550 / 625 / 700 (+100% of your Magical Power)
Cost: 90
Cooldown: 80 / 75 / 70 / 65 / 60s

Ra Lore

Without the sun, there would be no light, no warmth, no life. Without Ra, there would be no sun.

Ra is a guardian, the keeper of Ma’at – order and truth, and master of the sun. Each day he sails across the sky in a golden ship, and each night traverses the underworld, bringing light and warmth to the dead beneath the horizon. For those in the scorched South, Ra was the first God, creator of earth and sky and father to all other Gods.

But Ra’s time is fading like a twilight sky. His descendants have grown in power and prominence and seek to replace him as the figure of authority. His own granddaughter, Isis, cleverly poisoned him by secretly summoning a viper under his feet. When he stepped on it, the serpent’s venomous bite poisoned him. Isis promised to heal Ra if he revealed to her his True Name. At first, he refused, for knowledge of his True Name would give Isis unparalleled power over him, but as the pain mounted, Ra was forced to relent. Isis kept her word and Ra was healed, though the cost may have been to high.

Light can heal, but light can also burn, and the great protector is showing signs of wrath not seen since mankind’s insolence. In that rare moment of anger, Ra sent his daughter, Hathor, in the form of a lion, to devour the people. However, he ended her bloody feeding before she consumed all mankind. This time, his burning gaze is set on the other Gods. When his wrath finally cools, nothing may be left but ashes.