Attack / Sec
| 2 Poisons Consumed: 10% of target’s maximum Health as Physical Damage
| 3 Poisons Consumed: 20% of target’s maximum Health as Physical Damage
Serqet is immune to knockup while dashing. This ability can critical hit.
Damage per Hit: 50 / 70 / 90 / 110 / 130 (+45% of your Physical Power)
Max Damage: 150 / 210 / 270 / 330 / 390 (+135% of your Physical Power)
Protection Reduction: 10% for 3s
Max Distance: 50
Cobra’s Kiss Poision drives gods to madness, forcing them to attack nearby allies, doing the damage again, or walk harmlessly towards Serqet. After the madness, Cobra’s Kiss remains in a lingering dormant state for 20s.
Damage: 50 / 75 / 100 / 125 / 150 (+50% of your Physical Power)
Madness Duration: 1 / 1.1 / 1.2 / 1.3 / 1.4s
Madness Damage: 50 / 75 / 100 / 125 / 150 (+50% of your Physical Power) per Hit
Cost: 70 / 75 / 80 / 85 / 90
Damage: 80 / 140 / 200 / 260 / 320 (+70% of your Physical Power)
The Last Breath poison deals damage over the next 5s, and prevents them from healing. If an enemy dies while infected with Last Breath, they will explode, applying the poison to all enemies within 20 units.
Damage: 140 / 230 / 320 / 410 / 500 (+70% of your Physical Power as True Damage) over 5s
Stun Duration: 1s
Healing Reduction: All Healing
Though crushing strangulation and pain await those touched by her sting, Serqet is not a deity of retribution but guardianship. The wakeless dead are embalmed and preserved for all time in fluids taken from Serqets beasts. Of the four sacred Canopic Jars which hold the internal organs of the mummified, Serqet is the watcher of one. And, though her strikes mean certain death, Serqet can cleanse poison as easily as apply it.
A battlefield is a strange place to find this Goddess. Normally, Serqet is an invisible presence. She watches. She waits. She learns before she strikes and ensures that those she kills deserve such an end. It must be that the vanity of the Gods has pushed Serqet too far. Now all will meet death with venom in their veins.