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Sol   Builds & Guides

Sol Builds & Guides – Smite Source Guru Fire

Favor: 5500
Gems: 200

Sol Statistics

400 (+75)
Health
300 (+57)
Mana
370 (+0)
Speed
None
Progression
55 (+0)
Range
1 (+1.8)
Attack / Sec
34 (+ 1.45) + 20% of Magical Power
Damage

Sol Skills

Sol Skill Unstable Manifestation

Unstable ManifestationPassive

Sol gains Heat as she uses abilities and hits with basic attacks. She gains +1% Magical Power and +1.2% Attack Speed for every 4% Heat. At 100% Heat, Sol’s Basic Attacks gain +25% Damage. Heat decreases over time.

Ability Type: Passive
| Basic Attack: 5% Heat

Sol Skill Radiance

Radiance

1
X
Sol burns bright, gaining a large amount of Heat, Healing herself over time, and igniting the ground around her. Enemies that walk onto the fire take damage over time.

Ability Type: Ground target
Damage: 30 / 50 / 70 / 90 / 110 (+25% of your Magical Power) every 1s
Healing: 25% of missing Health over 5s
Heat Increase: 40 / 50 / 60 / 70 / 80%
Cost: 60 / 70 / 80 / 90 / 100
Cooldown: 13s

Sol Skill Stellar Burst

Stellar Burst

2
A
Sol’s next basic attack explodes, creating a shockwave that travels out, dealing damage. At full size, the wave retracts, dealing damage again and slowing enemies.

Ability Type: Stim
Damage (per Hit): 40 / 70 / 100 / 130 / 160 (+40% of your Magical Power)
Damage (Max): 80 / 140 / 200 / 260 / 320 (+80% of your Magical Power)
Slow: 15 / 20 / 25 / 30 / 35%
Slow Duration: 1.5s
Heat: 10%
Cost: 70 / 75 / 80 / 85 / 90
Cooldown: 10s

Sol Skill Disapparate

Disapparate

3
B
Sol burns down her manifestation, gaining movement speed while leaving a trail of fire behind her that damages enemies.

After 3s Sol loses corporeal form for a short time. Sol may leave her incorporeal form early.

Ability Type: Buff
Damage: 20 / 40 / 60 / 80 / 100 (+25% of your Magical Power) every 0.5s
Movement Speed: 20 / 25 / 30 / 35 / 40%
Heat: 10%
Cost: 60
Cooldown: 15s

Sol Skill Supernova

Supernova

4
Y
Sol unleashes all her flame and fury from the sky, striking 8 times along a moveable ground target location. Enemies are knocked back on the first strike, and take only 30% damage on successive hits.

Sol is CC immune while casting.

Ability Type: Moving Line
Damage: 150 / 200 / 250 / 300 / 350 (+50% of your Magical Power) every 0.18s
Damage (Max): 360 / 480 / 600 / 720 / 840 (+120% of your Magical Power)
Heat: 40%
Range: 55
Cost: 100
Cooldown: 90s

Sol Lore

Sol and her brother came into this world radiant, glorious beings. So enamored with them, their father arrogantly named each after a sacred heavenly body, he for the moon and she, for the sun. As they grew, each child proved their namesake. Mani, of the moon, was contemplative, obedient, calm. Conversely, Sol became willful, spirited, passionate. His children were everything a father could dream, but Odin and his ilk were not pleased. For their father’s hubris, Mani and Sol were punished.

To the sky, they were sent, each to lead the chariot that dragged the sun or the moon. At their heels were loosed the bloodthirsty sons of Fenrir. Hungry wolves, relentless in pursuit of their prey.

Resigned, Mani guided his steeds through the night, ever ahead of his hunter, but Sol did not accept her fate. Furious at the Gods, she taunts and challenges the wolf Skoll as she blazes across the sky, unleashing her spite on the only opponent she can reach.

Odin has never shown signs of regret for his decision, but now war is upon the land. His attentions are turned. Sol, normally confined to her chariot has found a way to send her flaming essence to the battlefield. To the casual observer, the combat, the bloodshed, may all seem just a game to Sol, but she is driven by an age old grudge and a desire to be free.